OK, so here is an interesting role idea;
Good Dog
- Each night, chooses one player, from list limited to half of the town as automatically chosen at beginning of game, list eliminating the role of cop, and doc, as well as any pr with any night action.
- The chosen person will, on the subsequent night receive a night action to "pick up after dog," and may chose either to take the action or not to take the action
- If the action is taken by the OTHER role at night, then the next day the person will be left with a "clean up bag" of which to take care of the following morning. If there is a No lynch and the person picked up after the dog, then at the end of the day, (similar to the jailer,) that person receives an option of some people from whom to choose.
- The person chosen from that list will, the next night, be added to the list of the good dog at night to choose for, (But only for that night.)
- If, on the other hand, the night previous, the person chosen by the good dog does not choose to pick up after the dog, that person will not have the option, but will in fact be poisoned. Instead of the poison lasting one day, as is standard, it will last two days.
- The next night of the good dog's (not of the person the good dog chose,) decision making will involve choosing a DIFFERENT person.
- This person will be given the ability to either save the poisoned person or not, but only if the town lynches the person chosen by the good dog after the good dog chose the person who didn't pick up after the dog. Only when these specific circumstances are fulfilled can the person decide whether to save the person chosen by the good dog before him.
- If, on the other hand, nobody is lynched in this circumstance, then the person chosen by the good dog will not have the option of saving the person, but will rather choose to add a person to remove from the list of the good dog.
- If the good dog gets 2 people to pick up after him and one person to not pick up after him and not be saved, the good dog wins.
- Third party