deletedover 10 years

OK. So here is a new idea for a game, for the Games Lobby. It is pretty simple;

Everybody starts with a certain amount of points, maybe 10, but this is the base number of points. And you have several pieces, (this is just the beginning.) The pieces could be color coded, but it wouldn't be necessary depending on the set up.

Now everybody takes their pieces, and the attributed coins, the coins not being as vital as the pieces to the general gameplay but essentially of secondary importance. Now the coins are, therefore, attributed, as would be the proper term, to the pieces, (attached, connected, set up for, etc.,) And if the number of coins matches the pieces then that is as much as is necessary for the start, assuming the attribution properly works.

Now if the pieces are found to be with the coins, (the amount determined prior to but not substantively attached to in the "public" eye, then the person hypothetically is in winning position. (the winning not having been done yet, but the potential now existing.) Of course, the potential is STILL dependent on the board which is necessary to complete the goal of the game, (or rather, to "win" it.)

The board, which I perhaps should have explained earlier, is in the view of the public, (the public being the games players,) for the duration of the game, though at the beginning it is empty. The players place their pieces, (and the coins if necessary, though that depends on the guess work which is merely a condition of winning the game. But that's the guessing, of course! But also the position placing, (done at the beginning,) could be considered guessing. Of course the placement is merely strategical, and could vary within wins, where as the coins is a set constant, or rather, the player must guess, as attached to the pieces. The number, that is. The number of coins. OBVIOUSLY!

Now the strategy therein could differ from player to player, keeping in mind the number of coins is set, at the beginning, not for all time. It can still vary, and should, as per the guessing. The coins could serve purpose in a "market", perhaps of cards. But the number being set for each player, (or rather, for the pieces, which are given to each player and vary among the players.) Then the dice. The dice are for movement. Probably two dice, now the strategy comes to life!

So the player roles the dice, two of them. Let's say he roles a number, that is the number he moves on the board. This would be a general board, the coins still differing amounts causing disruptions in the little "market" of cards. But you can pick your own cards within categories. Maybe some cards change the pieces. Yes! Some cards change the pieces. And then the coins to, (of course,) see the association between coins and pieces. But all of that varies each game. Perhaps the pieces could be set with the coins, whichever.

And assuming the number of coins is in place, the strategically placed pieces must move, by dice, to the set place. and then he wins? MAYBE, if he guesses the number of coins correctly. And remember the number of coins changes each game, (and for each piece.) Makes it hard to guess, AND different for each player. And assuming all winning conditions are in place, perhaps with SOME assistance from the cards, he WINS!

So that's basically it. This is a rather simple explanation, but it's the simple games that I find really make it in the end. Any card ideas would be appreciated, given the basic strategy.

Should this be a game in the games lobby.
2
YES
1
NO
over 10 years

"OP" says

So that's basically it. This is a rather simple explanation, but it's the simple games that I find really make it in the end.


You sort of defeated your own troll with this line here.