So add a setup seting which if checked will add money to game. There should also be a place to write how much money everyone starts with. Here are some roles connected to money.
banker
- town sided
- if a person dies, that persons all money goes to banker.
- can start an auction on dead persons items, including sniper, sheriff, deputy gun, cultist, mason robes etc.
millionaire
- starts with x3 money, and 1 of every item.
- town sided
- Every night chooses someone who will be converted into a milllionaire and will get all his items and money if he dies.
shopkeeper(or something)
- starts the game with no money but with one crystal,vest,gun and 1 extra bread.
- Can change the price of items any time he wants.
- Wins if has 1/3 of all money ingame.
auctioneer(credit to Twelve)
- town sided
- can put his items into an auction.
- people have 30 seconds before highest bid wins.
Con artist(credit to Twelve)
- mafia sided
- can put any item to auction(even if doesn't exist)
- he will get the money for auction, but people won't get the item.
Tramp(credit to darkskull)
- every night, sits and begs for money
- 50% chance he receives money
- 50% chance he doesn't
- when Tramp dies, money is given to a random player
- sided with the village
Alterer(credit to leisure)
- town sided
- is able to swap two persons money. However all of his money is lost.
Alan(credit to darkskull)(i changed this role a bit)
- choses a role very night.
- if that role is in game he gets half of that persons money.
- if there is no such role he looses all of his money.
- wins if alive in the end of game
businessman(credit to subolg)
- choses someone every night.
- That person will turn into a villiger, nilla mafia or fool(depending on alligment)
- steals that persons all money.
- will loose half of his money every night.
- wins if has most of the money in the end of game.
I know that most of what I said Is ****, but I only wanted to hear about the idea of money in certian setups.