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progress report

almost 8 years

this is a containment thread, it contains my personal shitposts about projects im working on. if you're wondering why, ask yourself why you're here instead

im currently working on an interactive fiction interpreter similar to twine except marginally better in every way, featuring a custom hand-crafted expression parser, functional passages, et plus

not up to date demos http://fxie.website/if/web/

over 7 years
added some rules for building style

http://pastebin.com/3Z4X6PPD

kind of taking direction any opinions
over 7 years
i might try making a nation building game like one of my favorite snes classics utopia

heres the concept.txt

Space Haven 3000

2d grid-based nationbuilding/rts game
inspired by Utopia

Buildings
----------------------------------------
Exploration
Outpost - power source 8x8 tiles
Roadway - path for tanks/ships/?
Solar Panel - harvest power
Battery - store power
Mine - harvest minerals
Hydroponics - harvest food near water
Sealab - (locked) ???
Population
Digs - increase population cap/reduce crowdedness
Store - storage/sell food to people
School - produce doctors/scientists
Hospital - repopulation/reduce mortality/cure viruses
Park - big open public space +QoL
Arcade - fun and games +QoL
Walkway - let people walk around +QoL
Shelter - evacuate people from collapsed buildings/floodproof
Reservoir - store water from rain/consume flood
Oxygen Plant - create breathable atmosphere 8x8 tiles
Military
HQ - controls everything
Intel - prevent crime/spy reports
Lab - science research/generate tech
Factory - military research/generate material
Reactor - (locked) harvest high power
Silo - (locked) stationary 2x2 air defense
Turret - (locked) stationary 2x2 ground defense
Tank Yard - spawn tanks
Ship Yard - spawn ships
Sky Shield - (locked) protect from air attacks/meteors
Space Agency (locked) space research/missions

Events
----------------------------------------
Solar Eclipse - rely on stored power
Power Shortage - stop production
Starvation - high mortality
Meteor Shower - break stuff
Earthquake - halve production / double mining
Invasion - alien attack
Rain - double farming / potential power surge
Flood - destroy unprotected buildings
Drought - rely on stored water
Virus - high mortality requires cure
over 7 years
i havent done anything for weeks

i need a pixel artist please apply

real pixel art not that faux retro trash i can do that myself
over 7 years
i havent done anything for 3 days

what do i do with my life if i cant finish anything
over 7 years
Nerd!
over 7 years
u are so cool & wonderful & talented foxie
over 7 years
i think i need a break from hard projects i might try repurposing my old block arcade http://fxie.website/projects/arcade/ for multiplayer arcade games like an improved battle snakes and hot potato
deletedover 7 years
Hi :333
deletedover 7 years
:0 i went to the link u put and i dont see any lag issues!! unless u were talking about a different link.. also what u have is so cool!!!
over 7 years
v8 cant handle the intensity of my bloated code and keeps giving me an "optimized too many times" deopt because real reasons werent good enough

so now i have asteroids in sectors and parts blow up and whatever same link refresh to reload cache

please tell me if you have lag troubles like randomly freezing every few seconds so i know if its just my crap computer or not because this is a thorn in my side and really demotivates me because if its lagging now then itd be absolute crap with actual content
deletedover 7 years
keep up the good work foxie u are so talented !
over 7 years
over 7 years
so ive been studying simplex noise and came up with two noise maps for an old project of mine set in space

at first i used 3

the green are safe spots, the red are dangerous, and the blue are asteroid fields with resources

then i noticed it was a better idea to merge the "danger" map so lows (<-0.4) are safe and the highs (>0.4) are dangerous and the asteroid fields are just all over the place


and here's what it looks line in-game (regular size the other two images are zoomed out)


the ship looks like a thumb because it's a "core" (it'll be based on shellcore)
almost 8 years
nerdddddddddddddddddd
almost 8 years
almost done refactoring code for this current version of this thing using 2d canvas http://fxie.website/projects/pixelship/

webgl will be a few million times faster so i can put a ton of junk on screen
almost 8 years
also a ?? b > a ? a : b
almost 8 years
using dart again its been a while so relearning a lot of stuff but there's still a lot of really clean tricks im seeing in my old code thats exclusive to dart and feels good to look at

like instead of

gl.uniform(whatever)
gl.uniform(whatever)
gl.uniform(whatever)

you can just do

gl..uniform(whatever)
..uniform(whatever)
..uniform(whatever)

that and optional parameters like a real language instead of js where you have to check if a parameter is defined in the function which is hideous
almost 8 years
added hotkeys to links via either [[link [n]ame]] (inline) or [[link name]][x] (superscript)


also started working on an isometric 3d map renderer


i found out that by rendering in priority by x/y/z instead of z/y/x i could achieve overlapping of blocks at lower z indices that appear in front of blocks at higher z indices

also already did rendering from the 4 different angles


might do transitional angles at some point
almost 8 years
f

Spoiler
uck

assignment operators that ruins everything i did it but its not as beautiful as everything else
almost 8 years
STOP RIGHT NOW AND READ THIS!
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deletedalmost 8 years
i also dont have the telemetry on my pc so microsoft stays at bay

for now...
deletedalmost 8 years
i support my freedoms though
almost 8 years
if you aren't using chrome you aren't using the right web browser
deletedalmost 8 years
i have windows 8,1 nothing happens
almost 8 years
ctrl shift j