Scumhunt, Jail and Execute

 
2
2
Even 2 cops might not get the job done with a miller, godfather and framer to mess things up!!! Leave it to the Jailer to save the day (hopefully)!!
*Thanks Pap for comping it Round 311!*
over 12 years
+k'd(:
over 12 years
+ed for zoo
deletedover 12 years
+'d x2
over 12 years
+'d for z~
over 12 years
Yeah, looking a little townsided, two cops may have been exessive. XD
deletedover 12 years
+ed for zoo<3
over 12 years
I figured out it's problem, what you need is 1 less pr, 1 more blue.
over 12 years
I honestly don't think this setup is townsided despite the stats showing as such. I have viewed the ranked games played so far and it was very close right till the end (a 2- or 3-way lylo) and could go either way. Maf just have bad luck so far or they really need to buck up!!!
deletedover 12 years
Shut up Zooink it is very town sided!
over 12 years
IN PANDA WE TRUST
over 12 years
I've played most of the ranked games for this set up and it isn't mechnically townsided to this extent. It's a small sample size and there have been several poor mafia teams. It'll balance out with more plays.
over 12 years
Actually i agree with zoo- there is so much tension last day because almost every game theres been a 3 way at the end and it could have gone both ways.
+ed for awesomeness and zoo ♥
over 12 years
+k'ed :D
over 12 years
28 times with equal winrate. Neat.
deletedover 12 years
this is hellishly townsided, town will have a confirmable PR no matter what day 1 that can be claimed to, leading to 3 cleared players and a 50/50 to lynch scum right off the bat, with reports and reads i expect this to be at least 60% town win
over 12 years
aaaaaand it's actually 54% maf win. So much for townsided.
deletedover 12 years
no hes right. its horribly town-sided. this sample only reflects that town had a bad streak of luck, optimal strategy isn't being used, or the players who played the games suck.