Scumhunt, Jail and Execute

 
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2
Even 2 cops might not get the job done with a miller, godfather and framer to mess things up!!! Leave it to the Jailer to save the day (hopefully)!!
*Thanks Pap for comping it Round 311!*
almost 12 years
+k'd(:
almost 12 years
+ed for zoo
deletedalmost 12 years
+'d x2
almost 12 years
+'d for z~
almost 12 years
Yeah, looking a little townsided, two cops may have been exessive. XD
deletedalmost 12 years
+ed for zoo<3
almost 12 years
I figured out it's problem, what you need is 1 less pr, 1 more blue.
almost 12 years
I honestly don't think this setup is townsided despite the stats showing as such. I have viewed the ranked games played so far and it was very close right till the end (a 2- or 3-way lylo) and could go either way. Maf just have bad luck so far or they really need to buck up!!!
deletedalmost 12 years
Shut up Zooink it is very town sided!
almost 12 years
IN PANDA WE TRUST
almost 12 years
I've played most of the ranked games for this set up and it isn't mechnically townsided to this extent. It's a small sample size and there have been several poor mafia teams. It'll balance out with more plays.
almost 12 years
Actually i agree with zoo- there is so much tension last day because almost every game theres been a 3 way at the end and it could have gone both ways.
almost 12 years
+ed for awesomeness and zoo ♥
almost 12 years
+k'ed :D
almost 12 years
28 times with equal winrate. Neat.
deletedalmost 12 years
this is hellishly townsided, town will have a confirmable PR no matter what day 1 that can be claimed to, leading to 3 cleared players and a 50/50 to lynch scum right off the bat, with reports and reads i expect this to be at least 60% town win
over 11 years
aaaaaand it's actually 54% maf win. So much for townsided.
deletedover 11 years
no hes right. its horribly town-sided. this sample only reflects that town had a bad streak of luck, optimal strategy isn't being used, or the players who played the games suck.