Risk And Reward

 
 
 
2
The ultimate must-lynch setup. The game is always in danger of ending if the town makes the wrong move. Paying close attention to claims is key. <br/><br/>* Masons: Try to survive. If you make it to the night phase, convert with caution; hit the guiser and it's game over.<br/><br/>* Hunter and Oracle: You're safe lynches for the town, which makes you excellent fool claims on day one... be convincing!<br/><br/>* Fool: The world's your oyster; you can claim hunter and try to get lynched, claim mason to look like the guiser, or anything in between. And if you don't get lynched, the masons are sure to try to convert you.<br/><br/>* Disguiser: Your job is relatively tough, but you have more control and more tools than anyone else. All the overlapping claims on day 1 should make it easy to assume a new identity on day 2. Try to look like the fool: a mismason means victory.