Another revision attempt to
http://www.epicmafia.com/setup/9670 . The masons have been problematic, as they tend to cause trouble day 1 and become overpowered if they survive late-game. I've changed them to naive cops so that they have no power except for knowing each other. That should clear up a lot of day 1 issues. Thanks to jammer for the idea. WARNING: Any PRs (other than tracker) acting n1 is still a huge risk, though. Suggestions welcome.