Conversion Dance

Created by RangerB2 on Feb 14, 2009
6 Players
 
 
Three conversion roles duke it out for a chance of victory. The fool tries to hang around and get lynched. The shrink risks blocking the mason, yet can destroy the mafia or cult. The drunk adds chaos and can literally do anything. What's the end result?
Comments
over 15 years
I played 8 games on this setup. 3 Town, 4 Cult, 1 Maf. Balanced setup.