The Secret World

 
2
Dark days are coming. The secret societies have united to fight an unknown foe. Will humanity triumph? 4 possible enemies:
-Werewolf
-Aliens
-Zombies and cthulhu
-Siren

Strategies:

>The goal of the townies is to figure out what they're fighting and kill it

>This enemy can be werewolf,syren,aliens, or zombies+cult

>All cops are insane, except the paranoid cop who can detect aliens. This means an innocent report is actually a maf report.

>Mason try to tell a clear who you're masoning.

>Mason don't visit if there's a mylo situation because there's a super high chance of visitng maf and dying.

>Wereworlf don't eat n1 unless you plan on looking like an idiot.

>Aliens must both probe the same person otherwise probe won't work

>NL actually helps the town if there's no info on the enemy yet

>If the setup is cult, your best way of winning is to join the cult.

>If the setup is cult and you're mason, try to get recruited into the cult to kill them all

>Which means if the setup is cult, your best way of winning is to join the cult.
over 7 years
Town has won 3/6 games among what i've played. Seems all right!