Dark days are coming. The secret societies have united to fight an unknown foe. Will humanity triumph? 4 possible enemies:
-Werewolf
-Aliens
-Zombies and cthulhu
-Siren
Strategies:
>The goal of the townies is to figure out what they're fighting and kill it
>This enemy can be werewolf,syren,aliens, or zombies+cult
>All cops are insane, except the paranoid cop who can detect aliens. This means an innocent report is actually a maf report.
>Mason try to tell a clear who you're masoning.
>Mason don't visit if there's a mylo situation because there's a super high chance of visitng maf and dying.
>Wereworlf don't eat n1 unless you plan on looking like an idiot.
>Aliens must both probe the same person otherwise probe won't work
>NL actually helps the town if there's no info on the enemy yet
>If the setup is cult, your best way of winning is to join the cult.
>If the setup is cult and you're mason, try to get recruited into the cult to kill them all
>Which means if the setup is cult, your best way of winning is to join the cult.