3
Consider: the illu can serve as the factor that evens this up for mafia. It can never be auto in this game.

Strategies

No strategies written for this setup yet!
Comments
deletedalmost 11 years
Considering the odds here, we may have a 60 to 40 win rate for town and scun respectively. This is assuming silencer silences a pr for every day, mpst preferably vig. Scum dares not risk hitting the ghoul since this is day start. Unless they are sure ghoul uses up the kill ot, then they should not kill attempt the ghoul under any circumstances. Remember, silencer is the key here, so vig should stay hidden under any circumstances. Ghould out d1 for a clear. You have ml, so use it wisely.
deletedalmost 11 years
Ghoul and the silencer are the power roles here. Ghoul shoul absolutely out d1. Risk having the illu shoot you, since it shows the name of the shooter there when the shot is made. It is optimal for vig to not out, but shoot outside the ghoul pls.
deletedalmost 11 years
Illu does not need to shoot on day one, since silencer is a nonmeeting maf role that can not perform a kill. Illu make sure that you do not shoot d1 at day start.
deletedalmost 11 years
Also, take into mind that a scum strat here would be to pretend a silence. This setup has to have atleast scumhunting in it since everyone can wifom as much as silencer claiming silenced to illu choosing themselves as the shooter
almost 11 years
Great and well thought about
deletedalmost 11 years
The vig: the vig can be both helpful and a disadvantage for the town. The pros to having a vig in your town are that you have an extra kill against the silencer in a ml after you lynch the illusionist. This helps narrow down the lynch pool, which makes it even more important for the ghoul to out d1.

Disadvantages: the vig can ruin the town win because the mislynch happening in d1 forces the vig to shoot in n2. The vig has 2/4 chance in shooting right, in which they town can immediately auto lose. It is important that the vig shoots the illu here. The vig is forced to shoot after a mislynch to avoid a town loss
deletedalmost 11 years
50/50 after twelve plays
deletedalmost 11 years
These stats are stats that you should not take into mind when playing this because of some vigs that decided to not out when being lynched.