i am referring to overall game/role winrates (e.g. in Sandbox, Detective has a 55% winrate*) not individual winrates users have on certain roles
Right now the only winrates that are visible on this site are based on alignment, and we can only see these winrates on certain setups. Granted, the most popular setup is still 12p closed random roles here in the box of sand, which to my best understanding is fairly townsided overall.
Would having separate role winrates be useful? Would the randomness factor of typical sandbox setups make this a fruitless endeavor? There's also the issue of roles that convert that affect winrates; e.g. you start the game as Cop but eventually get Culted and win as Cult, should Cop's winrate go up in a situation like this, or perhaps adjusted or even not taken into consideration?
Among those questions listed above I would love to hear your thoughts/ideas on role winrates.
*not a real statistic
- There's the conversion issue you mentioned. How would admirer's winrate work?
- Certain roles would have better or worse odds depending on the of the setups they are more typically found in. For example, deputies may get an unusually high winrate if they often win in shoot-em out games.
- Does sui invalidate wins? If so, some less liked roles wouldn't see as many wins.
- The number of players in a game also make a role's winrate less meaningful if there are many (smaller effect on the outcome) than they would in a 6 person game.
To my understanding a role's power doesn't increase when going up in the number of players, only down (as you mentioned in 6p games), so would that give us a good enough idea?
also gingerbreadman's stats would be crazy because that's one of those roles like tree that you can coast through
how powerful is the c word
what is the true voodoo meta
these are the questions that lucid refuses to answer.