about 5 years

About a year ago, dear user Arcbell was formulating his own Epicmafia offshoot. The gimmick of Arcmafia was that there was no set-in-stone roles, every character in any given game was simply a list of mutable features. I didn't like this implementation, but there's some merit to this.


Let's take a look at 4 roles:

Now assuming all role rules had some sort of standard, these two pairs would look very similar. In fact, there's only 1 thing different between them. Butler and suspect are creations of main lobby players, which usually means they have competitive intent for roles in setups. And suspect has been played about 2000 times since it was added in 2013. Part of this is due to this site's hatred of new roles, but its also because these new roles suck and do nothing.

However, removing content from the game would be even stupider than adding it in the first place. I'm a proponent of giving players choices and I'm here to re-suggest my ultimate tool in handcrafting the perfect setup.


The Wildcard

My first idea was a unique role created using the role logic creator and could be added to any game when creating a setup.

My new idea is:

  • choose to add a role to a game like normal
  • you can then use that role as a base and modify it
  • modifications will be such that they do no compromise the roles (a cop will still investigate, a doctor will still save)
  • then the icon in the setup gets a little * next to it to indicate this is a "strange doctor" or "weird cop" or something i haven't worked out the naming yet

examples of redundancy eliminated by this system: nurse, surgeon, friendly cop, suspect, butler. i'm sure there are more if this system is through enough.

i'm going back to playing minecraft and i dont want to think of a poll
4
yeah
3
go away
1
no
about 5 years
Tree + anything.
I win, right?
about 5 years
How do you propose this works with closed-roles setups?
about 5 years
Moo
about 5 years
meh
about 5 years
meh