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Loudmouth sees through disguise

over 5 years

Player X is disguiser. X kills and takes Y's disguise on night 1.

Player Z is loudmouth. X, disguised as Y, visits Z on night 2.

On day 2, the system message says:

"Curses! X woke me from my slumber!"

I believe it should say Y instead of X.

Example game:

https://epicmafia.com/game/6789569

over 5 years
To clarify, I mean the disguiser should adopt the new disguise _after_ the loudmouth's system message. The loudmouth should shout the name that the disguiser appeared as on the previous day.

This would actually enable 7 loudmouths / 1 disguiser to work properly. Currently, you can take a disguise on n1 and keep it for the rest of the game. My proposed change would have the loudmouths on d2 reveal whose identity was stolen on n1, forcing the disguiser to steal a new identity on n2.
over 5 years
Changing this mechanic would defeat the purpose of guising out and make the 7LM1guiser setup useless.
over 5 years
For every existing setup that depends on this mechanic, there's another fun setup that would only work if the victim's name appears in system messages instead of the disguiser's.

People are suspicious of change and will obviously defend the status quo -- they would also defend the status quo if system messages showed the victim's name and I proposed that they should show the disguiser's name instead.

The point is that showing the disguiser's name in system messages contradicts the fundamental feature of the disguiser. It goes against what the disguiser is supposed to be. And it's a counterintuitive mechanic with no indication in the role description.

When a feature is so counterintuitive that it's indistinguishable from a bug, it should be treated like a bug.
over 5 years
All system messages include the disguiser's real name instead of the disguised who's actually dead, no exceptions (such as cop/tracker/watcher reports, dreams/carols/jokes, etc.)

It's an intended feature that loudmouths and watchers won't be satisfied with living disguiser in someone else's identity. Some setups are based on this mechanic.
over 5 years
If it's intentional, then it's counterintuitive and it makes the game worse and it should be changed. The defining feature of the disguiser is that it steals its victim's identity (as the description says). There should be no exceptions.
over 5 years
thats how it works actually. i think tracker also see the guiser over the guised , but drunk see the guised