thinking about the em ui87
just was thinking about the EM interface. really I have no problems with the core of it, a text box and vote checker is all the game really needs to work. but i think it's a large problem for newer players etc. like notice how noavis always veg so i was thinking about how it can be improved.
ive been playing a lot of planet coaster so maybe this is my management sim side kicking in
in my perfect scenario parts of the UI would be modular so if you played BGO you would know that aspects of the game like (chat, inventory, player list, and main game window) can be resized at will depending on what the player wants. i'll expand on this idea in other examples but you'll see what I mean.
ok for the first example of a module i did the town meeting screen
so there's some things to note about this. so you'll notice the graphic and i think having pretty pictures is a good step forward in making the game easier to understand. my idea is that the person who is currently majority voted gets their name and avatar put up on the noose. this idea comes from emjack of course which places vote count next to the name on the vote list.
next comes the players vote. on their screen it will ALWAYS be the top box instead of a random place on the voting list. then of course comes the rest of the votes (yes i realize they don't perfect match up with the number). if you'll notice i chose some longer names here on purpose. if one wished too, they could expand the box and get rid of the ellipses.






i like to use the suspected role a lot actually i think it's a really nice alternative to writing text based notes which like i said in my other post i think we can avoid entirely.

if in my new utopian interface it would be better as a horizontal table that wouldn't be difficult to implement or just a resizable window
the only thing I want to see added is 4 new suspect icons

suspected village/mafia/redmafia/3rd role but you don't know what role they are in specific




so this is a pretty simple system in practice you get the item it appears in your inventory. say you got like every item in the game one night. instead of a list of drop downs you choose an item and get like one of these deals.

there was supposed to be a back button in that image i forgot it
so this might ruin like quickdraw setups where you have to shoot really fast or something idk, i don't think it would be a huge problem. especially with how hipfires are so frowned upon in main i dont think making shooting a gun more deliberate would be a problem.



there are probably the roughest mock ups i've done so far they can probably be much more compact but you get the idea



the solution would be to buy em and implement changes but since that's unlikely i just kinda feel like conceptualizing.
also it's really not effort i'm just kinda drawing rectangles in paint and pasting in some clipart





